Skyrim Destroy The Companions
2021年11月6日Download here: http://gg.gg/whc9s
The UESPWiki – Your source for The Elder Scrolls since 1995
*Skyrim Destroy The Companions Mod
How to Kill NPCs and Your Character with Commands. The command used to kill a target is, unsurpisingly, called the kill command.Its syntax is kill reference id, with reference id being an optional argument you can use to specify the killer of your target. After completing the companion’s quest line, I took the non-essential, and quite annoying companions to the underforge and slaughtered them, 1 - it gives you a cool cutscene, and 2 - impossible to get a bounty as it is only the two of you.Jump to: navigation, search
*2Detailed WalkthroughFulfill a contract given to the Companions to hunt down an escaped criminal.Quest Giver:Skjor or VilkasLocation(s):Jorrvaskr, random holdPrerequisite Quest:Take Up ArmsReward:Leveled GoldID:CR07An escaped criminal in the ReachQuick Walkthrough[edit]
*Track down the criminal.
*Kill the criminal.
*Return to the quest giver for your reward.Detailed Walkthrough[edit]Another Escapee[edit]
Speak to Skjor (or Vilkas if you have completed The Silver Hand) in Jorrvaskr, who will give you a quest to kill an escaped criminal in any of the nine holds.
The table below displays the different job descriptions for each possible hold:HoldJob DescriptionEastmarch’It sounds like Eastmarch is too busy with their war to keep their own prisoners in line. One of them’s escaped, and you’re going to find that coward.’The Reach’The braggarts in the Reach always claim that no prisoner escapes their mine. What you don’t hear about are the ones who break off from escorts on the way to Markarth.’Haafingar’Haafingar seems to have trouble keeping their prisoners in line. One of them’s escaped, and you’re going to find that coward.’Hjaalmarch’I’m sorry to have to send you to Hjaalmarch. I can’t stand the smell of it myself. But it seems their criminals can’t either and just want to get out. One of them’s escaped, and you’re going to find that coward.’The Pale’It seems that law-breakers in the Pale have no desire to stay there. I don’t blame them. One of them’s escaped, and you’re going to find that coward.’Falkreath’The idiots in Falkreath still think the best place for prisoners is that hole in the ground. No surprise, but one of them’s gotten out. Again.’The Rift’The so-called prison in Riften leaks like one of their fishnets. This is what happens when you let thieves run your town. The prisoners just walk right out. One of them’s escaped, and you’re going to find that coward.’Whiterun’One of the guards from Dragonsreach came to me, worried about a prisoner who’s escaped. The Jarl has too much on his mind right now, we won’t be troubling him with this.’Winterhold’The snowberries up in Winterhold have lowered themselves to ask for our help. For some reason they just throw their lawbreakers out into the sea and think that ends the problem. But every now and then, one swims back.’Find that Coward[edit]
You will have to travel to the hold and search for the criminal (your quest marker will point to them). The criminal is constantly moving which will make it harder to fast travel to them. You can engage in dialogue with the criminal, but after doing so they will become hostile. At this point, you can kill them without incurring a bounty. After this has been completed, return to the quest giver, who will give you a reward and comment, ’Bit by bit, we bring honor to this land. And you’ve brought honor to the Companions. More importantly, some gold.’Reward[edit]Levels†Reward‡USLEEP Reward1-910010010-1915015020-2930020030-3930025040+300300†Level is based on when the player completed the previous quest (or level one for the first quest), not the player’s level when receiving the quest or its reward.‡The reward amounts for radiant Companions quests do not progress as intended.
* This bug is fixed by version 3.0.3 of the Unofficial Skyrim Legendary Edition Patch. (details)Notes[edit]
*Once you have completed Glory of the Dead, this quest is available indefinitely.
*The line for Eastmarch, which references the civil war, doesn’t change if you complete the civil war storyline.Bugs[edit]
*Sometimes, the escaped criminal will be under the map and the quest will be impossible to finish. The quest will fail soon after, but the companions will think the quest is still active. ?
*If the quest giver dies, the quest will be failed and the Companions will think the quest is still active. ?Quest Stages[edit]Escaped Criminal (CR07)StageFinishes QuestJournal Entry10There is an escaped criminal wandering <Alias=LocationHold>. I’m supposed to track <Alias.PronounObj=Criminal> down and kill <Alias.PronounObj=Criminal>.20I killed an escaped criminal in <Alias=LocationHold>.Objective 20: Speak to <Alias=Questgiver>200250
*The following empty quest stages were omitted from the table: 0, 1, 100.NotesSkyrim Destroy The Companions ModRetrieved from ’https://en.uesp.net/w/index.php?title=Skyrim:Escaped_Criminal&oldid=2196009’
Download here: http://gg.gg/whc9s
https://diarynote.indered.space
The UESPWiki – Your source for The Elder Scrolls since 1995
*Skyrim Destroy The Companions Mod
How to Kill NPCs and Your Character with Commands. The command used to kill a target is, unsurpisingly, called the kill command.Its syntax is kill reference id, with reference id being an optional argument you can use to specify the killer of your target. After completing the companion’s quest line, I took the non-essential, and quite annoying companions to the underforge and slaughtered them, 1 - it gives you a cool cutscene, and 2 - impossible to get a bounty as it is only the two of you.Jump to: navigation, search
*2Detailed WalkthroughFulfill a contract given to the Companions to hunt down an escaped criminal.Quest Giver:Skjor or VilkasLocation(s):Jorrvaskr, random holdPrerequisite Quest:Take Up ArmsReward:Leveled GoldID:CR07An escaped criminal in the ReachQuick Walkthrough[edit]
*Track down the criminal.
*Kill the criminal.
*Return to the quest giver for your reward.Detailed Walkthrough[edit]Another Escapee[edit]
Speak to Skjor (or Vilkas if you have completed The Silver Hand) in Jorrvaskr, who will give you a quest to kill an escaped criminal in any of the nine holds.
The table below displays the different job descriptions for each possible hold:HoldJob DescriptionEastmarch’It sounds like Eastmarch is too busy with their war to keep their own prisoners in line. One of them’s escaped, and you’re going to find that coward.’The Reach’The braggarts in the Reach always claim that no prisoner escapes their mine. What you don’t hear about are the ones who break off from escorts on the way to Markarth.’Haafingar’Haafingar seems to have trouble keeping their prisoners in line. One of them’s escaped, and you’re going to find that coward.’Hjaalmarch’I’m sorry to have to send you to Hjaalmarch. I can’t stand the smell of it myself. But it seems their criminals can’t either and just want to get out. One of them’s escaped, and you’re going to find that coward.’The Pale’It seems that law-breakers in the Pale have no desire to stay there. I don’t blame them. One of them’s escaped, and you’re going to find that coward.’Falkreath’The idiots in Falkreath still think the best place for prisoners is that hole in the ground. No surprise, but one of them’s gotten out. Again.’The Rift’The so-called prison in Riften leaks like one of their fishnets. This is what happens when you let thieves run your town. The prisoners just walk right out. One of them’s escaped, and you’re going to find that coward.’Whiterun’One of the guards from Dragonsreach came to me, worried about a prisoner who’s escaped. The Jarl has too much on his mind right now, we won’t be troubling him with this.’Winterhold’The snowberries up in Winterhold have lowered themselves to ask for our help. For some reason they just throw their lawbreakers out into the sea and think that ends the problem. But every now and then, one swims back.’Find that Coward[edit]
You will have to travel to the hold and search for the criminal (your quest marker will point to them). The criminal is constantly moving which will make it harder to fast travel to them. You can engage in dialogue with the criminal, but after doing so they will become hostile. At this point, you can kill them without incurring a bounty. After this has been completed, return to the quest giver, who will give you a reward and comment, ’Bit by bit, we bring honor to this land. And you’ve brought honor to the Companions. More importantly, some gold.’Reward[edit]Levels†Reward‡USLEEP Reward1-910010010-1915015020-2930020030-3930025040+300300†Level is based on when the player completed the previous quest (or level one for the first quest), not the player’s level when receiving the quest or its reward.‡The reward amounts for radiant Companions quests do not progress as intended.
* This bug is fixed by version 3.0.3 of the Unofficial Skyrim Legendary Edition Patch. (details)Notes[edit]
*Once you have completed Glory of the Dead, this quest is available indefinitely.
*The line for Eastmarch, which references the civil war, doesn’t change if you complete the civil war storyline.Bugs[edit]
*Sometimes, the escaped criminal will be under the map and the quest will be impossible to finish. The quest will fail soon after, but the companions will think the quest is still active. ?
*If the quest giver dies, the quest will be failed and the Companions will think the quest is still active. ?Quest Stages[edit]Escaped Criminal (CR07)StageFinishes QuestJournal Entry10There is an escaped criminal wandering <Alias=LocationHold>. I’m supposed to track <Alias.PronounObj=Criminal> down and kill <Alias.PronounObj=Criminal>.20I killed an escaped criminal in <Alias=LocationHold>.Objective 20: Speak to <Alias=Questgiver>200250
*The following empty quest stages were omitted from the table: 0, 1, 100.NotesSkyrim Destroy The Companions ModRetrieved from ’https://en.uesp.net/w/index.php?title=Skyrim:Escaped_Criminal&oldid=2196009’
Download here: http://gg.gg/whc9s
https://diarynote.indered.space
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